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File: restless kiss cover.jpg -(1166267 B, 1821x2470) Thumbnail displayed, click image for full size.
1166267 No.5313   [Reply]

"Nakayoku ne" is a 2-part story in Aoko's collection Restless Kiss. Raws are available, and I've translated both chapters as well.

41 posts and 5 images omitted. Click Reply to view.
>> No.5597  

>>5596

Ok, I updated the link. It was actually pg13. I don't exactly remember the font I had used for the particular dialogue in question. I think it was A Year Without Rain. Let me know if you like that font.

>> No.5598  
File: nakayoku_qc3.txt -(858 B, 0x0) Thumbnail displayed, click image for full size.

>>5597

Hyphens are still a thing. I even left a few in place for typographical reasons when strict consistency would dictate that they be replaced, as well.

That said, I think I noticed a few that I missed the second time through, as well, along with some overburdened ellipses and a missing page.

Your struggle with your software makes your efforts on this one particularly valiant. Thank you for all your work.

>> No.5599  

>>5595

Oh, that one on page 44 is にこっ "grin".

Thanks for all this.

>> No.5600  

Updated link.

>034.png
>This page seems to be missing.

Whoops. Thankfully, the psd was in the drive. Otherwise, I would've had to reclean it, and I would have not been excited to do that.

Thank you both for your patience.

>> No.5601  

>>5600
Released.
https://yuri-project.net/getting-closer/
https://yuri-project.net/getting-even-closer/



File: たえちゃんとじみこさん.png -(1575843 B, 1359x1920) Thumbnail displayed, click image for full size.
1575843 No.5424   [Reply]

RAW: http://www.mediafire.com/file/h2q9eyegjo47hmq

49 posts and 16 images omitted. Click Reply to view.
>> No.5571  

>>5570

I was still translating this, and I'm not very happy with you taking this series over without talking to me, especially since no one's signed on to edit the earlier chapters I'd already released, so it's not like there was some big rush to get translations out. The /a/non who posted those chapters was me, hoping to get some more eyes on it for potential editors.

>> No.5572  

>>5571
My apologies. It was mainly out of my own curiosity after the latest chapter turned out to be [spoiler]best friend's mom age gap[/spoiler].

>> No.5573  

>>5572
Either way, it's very much a speedlation that skips over all the sound effects, so you're more than welcome to just ignore it and carry on with your own.

>> No.5574  

>>5573

Okay, I will do so, and post them here and on /a/.

>> No.5575  
File: Tae-chan 8.txt -(7665 B, 0x0) Thumbnail displayed, click image for full size.

>>5574

Here's chapter 8.



File: Capture05-Apr-13-18.58.11.png -(698618 B, 810x629) Thumbnail displayed, click image for full size.
698618 No.2538   [Reply]

http://petalsgarden.axypb.net/2013/01/25/yurin-yurin-official-website-2/

We have concluded from Yurin Yurin's lack of response to multiple inquiries on the localization talks that they are uninterested in an official English localization at this time. This, combined with their inaction toward the English translation patches despite their knowledge of it, has led us to conclude that translating their works is safe. Therefore, I will begin work on this visual novel immediately.

With this release, Yurin Yurin has switched from the proprietary MScenario engine to the much more robust KiriKiri2/KAG3 engine. It is very well documented and tools are available from TLWiki: http://tlwiki.org/index.php?title=Tools#KiriKiri2.2FKAG3

All work on this visual novel can be accomplished with Kikiriki: http://tlwiki.org/index.php?title=File:Kikiriki.rar

Compared to previous releases, translating Lovers of the Atelier will be extremely trivial. All files are in easily-readable graphic and plaintext formats with no encryption of any kind short of that used in the data.xp3 file itself, which Kikiriki can readily handle. Rather than overwriting files, the entire program can be patched simply by including patch.xp3 files in the directory. I've prepared two for the translation. The first, patch.xp3, converts the system scripts to UTF-16 LE and changes the window titles. This also means that non-English translations are potentially possible and Japanese locale will not be needed. The second, patch2.xp3, contains translated scripts and will include translated graphics as well as those are completed. Also included are the scripts themselves with preliminary changes already done, particularly the character name tags.
http://www.mediafire.com/download.php?bxtfsfe8xuziumq

To work on the scripts, extract Kikiriki and the above archive to your working directory, make changes in the .src files, and run Recompile.bat or run this command:
kikiriki.exe -c -i scripts -o patch2.xp3

Notes:

31 posts and 2 images omitted. Click Reply to view.
>> No.5551  

Whoops, messed up the download link:

https://drive.google.com/open?id=1n5TKBcmCmhxSYRg5sH50M-Zz96A2Ntdd

>> No.5556  

i put it in to the scripts
https://www.mediafire.com/file/wq5cxm4nqab7p85/all_done_scripts_.rar/file

>> No.5557  

Well, i feel sorry for you to have done a reinsertion job too, i was 8/18 script done when my grammar nazi friend said we had to find an editor for it. We will be done before april fool. 8/18 script has been reinserted and edited, i am currently doing tonight the line breaking and should done done tonight. We got 2 proofreader and 1 idiot which i might use for proofreader too (he's my pawn, i corrupted him in under 6 week from a fucking straight sheep into an inhuman monster). Secret Dragon, the translator, is doing another translation atm, having her with us allow her to have a final project #2 too. I am also currently trying to hack a few engine for Project #3 proposition, for when she's done with her current translation. We got 3 possible third project with either kirikiri or nscripter (if i can enforce 16:9 on it). Hope you will enjoy the edited patch we are currently doing and our project #2. Our Team name will be Broken Dragon Translation and we are Yuri focused atm. The website will be published when we are done.

>> No.5559  

bump

>> No.5561  

This might not really related, but assuming the kerning of characters were all the same, I think breaking line can be done automatically with small script / program

I did make small program, I didn't check whole dialog yet but it turns out to be fine

In order to make it look bit prettier, I break the line around 60 - 65 characters, short word like "I", "a" or "an" would go for 65 character and the rest will be 60 characters per line



File: 2014-07-15_014223.png -(721910 B, 810x629) Thumbnail displayed, click image for full size.
721910 No.3910   [Reply]

http://wiki.yuriproject.net/wiki:shirayuki_no_kishi

This visual novel uses the KiriKiri2/KAG3 engine. It is very well documented and tools are available from TLWiki: http://tlwiki.org/index.php?title=Tools#KiriKiri2.2FKAG3

All work on this visual novel can be accomplished with Kikiriki: http://tlwiki.org/index.php?title=File:Kikiriki.rar

Download translation scripts and development patches: http://www.mediafire.com/download/1zb66fbbhgo7j80/SHIRAYUKI_SRC.zip

patch.xp3 includes patched system scripts; this file is expected to remain constant. patch2.xp3 contains the novel scripts. To work on the scripts, extract Kikiriki and the above archive to your working directory, make changes in the .src files, and run Recompile.bat or run this command:
kikiriki.exe -c -i scripts -o patch2.xp3

Notes:

26 posts omitted. Click Reply to view.
>> No.5134  

Here's the English partial patch that covers the trial version, plus 4 additional chapters of the common route, not including the ecchi scenes at the end of the demo: http://adf.ly/1d4nm6

>> No.5135  

>>5134
Thank you!

>> No.5252  

here 8 uploaded but i did not translate it A Kiss For The Petals - Snow White's Knight

>> No.5377  

I really wanted to play this, I can't read japanese, I'm actually brazillian but I am able to understand English ;w; such a shame that I haven't been able to translate the game even tough I searched so much for the translation. Anything works, it's kinda dissapointing.
If someone has the translation (even if it's not completed) please give me so I can be happy again and understand everything they say ;w;
Thx for people who understands that and also nice job with the translations! seeyuguys

>> No.5560  

bumpo



No.5558   [Reply]

I'm not entirely sure how things work here, so apologies if this is the wrong way to go about this. I was wondering if anyone wanted to translate and edit these:

https://e-hentai.org/g/1365051/b5022a69c7/
https://e-hentai.org/g/1320286/fe3a3f03ef/
https://e-hentai.org/g/1175265/423f463131/
https://e-hentai.org/g/1204220/e6cbd5aa5a/

I have zero ability to do either. Just hoping someone else will do the hard work so I can read them in English. Obviously not looking for any kind of credit (since I didn't even upload them). Again, sorry if that's not how things work here.



File: Aya Yuri Vol. 3_0049.png -(2226445 B, 1782x2488) Thumbnail displayed, click image for full size.
2226445 No.5109   [Reply]

Raws by WeatheredPeach: https://mega.nz/#!yEo1VAJY!wd1vsBiJiqC9Y73vNkBhwWOGqKN5ugRL7JM7ADqr69s

24 posts and 3 images omitted. Click Reply to view.
>> No.5544  

>>5538
p18 Miharu//-san
can't say for the rest

>> No.5545  
File: sweet_gap_qc2.txt -(4753 B, 0x0) Thumbnail displayed, click image for full size.

>>5538

Here are some recommended changes. Don't forget the hyphen position change from >>5544 .

There are a few general things I noticed. I drew attention to specific instances of these early on, but they recur throughout the chapter. I'm going to give a brief summary on some of the points I think are most important for this edit below; for more detailed information and examples, I recommend Anon Black's Typesetting Guide ( http://prettyanonymo.us/index.php/scanlation-resources/anonblacks-typesetting-guide/ ) and Red Hawk Scanlations' guide ( https://fallensyndicate.wordpress.com/typesetting-tutorial/ ), if you weren't already familiar with them.

Here are some of the main things I think are most important to focus on for this chapter:

・Text shaping. Ideally, the shape of the text matches the shape of its container. Rounder if it's in a circular bubble, more rectangular if it's in a square caption. A lot of the text in this edit has a sort of hourglass shape: thinner in the center than it is at the top or bottom. This is generally a shape to avoid, unless the container is shaped in such a way that it seems natural.
・Lining. Inextricably related to shaping is the practice of deciding where to split a line. Try to avoid "orphans," or a single word on a particular line; this can lead to hourglasses, or one line that really stands out against the lines above and below it.

Side note: I'm guessing that you used a lot of text boxes when typesetting this. Here ( http://prettyanonymo.us/index.php/scanlation-resources/anonblacks-typesetting-guide/typesetting-201-lining/ ), Anon Black explains why text boxes should used only sparingly, and what Photoshop calls "point text" should be used as a rule.

・Text size. You don't always want to take up as much space in a bubble as you can. In general, text should be the same size, not varying by more than two or three pts except for dramatic effect. Just because the bubble is larger, that doesn't mean the text has to be larger; the original Japanese text often doesn't take up even nearly all the space in a bubble.

Thank you for all your work. We're not quite ready for a release yet, but we're definitely getting there.

>> No.5553  

>>5545
Sorry for the late.
https://mega.nz/#!20BTACpZ!B7YQDsfM7_Q6CIjR6fp2Rxp3p4p4a90XSrqgVvol_xQ

>> No.5554  

>>5553
Released.

>> No.5555  

I was a bit confused, she calls her "her sister" but she is actually her aunt...



File: cover yuri iro.jpeg -(227264 B, 764x1200) Thumbnail displayed, click image for full size.
227264 No.5549   [Reply]

Raws: https://www13.zippyshare.com/v/c2A7sp6A/file.html



File: 2014-08-23 11_52_33-A Kiss For The Pytals.png -(896385 B, 808x627) Thumbnail displayed, click image for full size.
896385 No.4064   [Reply]

Over the last week, I received support requests from individuals who want to translate the first visual novel into French and Polish. Both languages use accented Latin characters that the text engine does not support, and although they are not strictly necessary for clarity, it's one of many limitations of MScenario that needlessly complicates translation efforts. To that end, I have begun work creating a framework for Fuguriya's visual novels in Ren'Py that will contain translated text in plaintext files; the user will need to provide all other assets themselves. This framework will expedite translation work into all languages supported by Unicode and eliminate all of the shortcomings in the visual novel engine still present in the latest release, My Sworn Love For You.

To this end, I require a method of extracting all image, sound, and positional data for each line. ArcTool only extracts text and not associated graphic and voice files. While I can examine decrypted MSD files for this information in a hex editor, manually inputting them into Ren'Py commands will be prohibitively time-consuming. If anyone here can create a solution to rapidly parse MSD files for this information, including scene changes, filename references, and positions, and output all information into a file that I can easily convert into Ren'Py commands, I would greatly appreciate the assistance and begin work on doing this for all of Fuguriya's visual novels.

235 posts and 28 images omitted. Click Reply to view.
>> No.5540  

>>5539
Can you reupload file? It throws error that it's not available.

>I gave it only a cursory glance after running the script, so if I missed anything let me know.
>Note that some minus signs in defines.rpy got replaced with long dashes.

A will keep that in mind.

>>When there is scene change or showing image named as "cu<number>" (they are chibi usual) they should be preceded by "window hide" command and ended with "window show" command.
>I tried to do this using anchors of "scene BG" and a voice line or narration. If specific cases are wrong, it's easier if you adjusted them manually.

Not a problem.

Thanks for all your work.

>> No.5541  

>>5540
https://mega.nz/#!WVwA0Y7b!lnfgomDXT9gCjHnnDQi8GA3kv5jTact9wdoF1iPYGXU

>> No.5542  

>>5541
Thanks.

And I forgot about one more thing.

>7. When showing character use full name for them. Example: "show re tre03s" to "show reo tre03s". "show ma tma08s" to "show mai tma08s". Same change should be made in define file.

The same should be applied when hidding character. You don't have to make another script I will make that myself.

>> No.5543  

>>5542
I can change that really quickly.

https://mega.nz/#!nRAT3YDT!VAZF_PX2F6jBXbE7NXx_kAmsXJWKKoWTSA7ncyXLofI

>> No.5546  

>>5543
Thanks.



File: iの失踪_川内_01.jpg -(1274758 B, 1433x2024) Thumbnail displayed, click image for full size.
1274758 No.5528   [Reply]

https://mega.nz/#!tJlGWSqT!oXeuIPKZmeQXTpPcdS5bOiGCRaA8ptMPfwQhLdedQ1o

I can edit if needed.

>> No.5530  

Okay, I'll translate this.

>> No.5532  

>>5530

Actually, never mind. Sorry to withdraw my offer, but after looking through it I do not want to write a translation for this.



File: Aya Yuri Vol. 3_0006.png -(3761173 B, 1786x2483) Thumbnail displayed, click image for full size.
3761173 No.5107   [Reply]

Raws by WeatheredPeach: https://mega.nz/#!qd4hjYgD!a0CagOoW0SHmO2X_3f30FVqy7TplKXBVQjT8-jl3DaY

>> No.5455  

Does this need a translation as well or is it already taken by other groups? I love Takano Saku's art style.

>> No.5460  

>>5455

It's not on Dynasty, so I assume it hasn't been done before. A translation would be welcome.

>> No.5461  

>>5455>>5460
I think it was translated bu Yuri-Ism:
https://dynasty-scans.com/chapters/you_my_childhood_friend#1



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